Let’s begin with a brief intro to the PS Remote Play application, which you will be required to download on your PC. It’s an app that allows users to connect to their PS4 via their PC or Mobile Devices. This includes iOS, macOS, Windows, and Android-based devices. Users can also use the app to connect to their friends’ consoles. Use this account to log in to Remote Play on your Mac. Connect your controller to your Mac via USB and start remote play. Once connected to the PS4, unplug your controller from USB. Press the PS button to turn the controller on again. You’ll get the screen asking you which user you want to be. Select the one you DO want to use in remote play. Download PS4 Remote Play - Use the PS4 Remote Play application to control your PlayStation 4 system from your computer. With this application installed on your PC or Mac or Android device, you'll. Sony makes Remote Play compatibility a requirement for all PlayStation 4 games that don't use peripherals, so most users will find that their entire PS4 game catalogs can be streamed to a Mac.
#Chiaki
Disclaimer: This project is not endorsed or certified by Sony Interactive Entertainment LLC.
Chiaki is a Free and Open Source Software Client for PlayStation 4 and PlayStation 5 Remote Playfor Linux, FreeBSD, OpenBSD, Android, macOS, Windows, Nintendo Switch and potentially even more platforms.
#Project Status
As all relevant features are implemented, this project is considered to be finished and in maintenance mode only.No major updates are planned and contributions are only accepted in special cases.
SoundHound is the gateway to music search and discovery on mobile devices. Download the app for free! SoundHound is instant music and discovery. NEW to 2.0 for WP8: ♪ Improved search performance ♪ Fast app resume and switching ♪ Integration with music app and player controls for song previews ♪ Live tiles and multiple tile size support ♪ Multiple screen size support ♪ Voice command integration - launch SoundHound with your voice! Soundhound shazam for pc.
#Installing
You can either download a pre-built release or build Chiaki from source.
#Downloading a Release
Builds are provided for Linux, Android, macOS, Nintendo Switch and Windows.
You can download them here.
- Linux: The provided file is an AppImage. Simply make it executable (
chmod +x <file>.AppImage
) and run it. - Android: Install from Google Play, F-Droid or download the APK from Sourcehut.
- macOS: Drag the application from the
.dmg
into your Applications folder. - Windows: Extract the
.zip
file and executechiaki.exe
. - Switch: Download the
.nro
file and copy it into theswitch/
directory on your SD card.
#Building from Source
Dependencies are CMake, Qt 5 with QtMultimedia, QtOpenGL and QtSvg, FFMPEG (libavcodec with H264 is enough), libopus, OpenSSL 1.1, SDL 2,protoc and the protobuf Python library (only used during compilation for Nanopb). Then, Chiaki builds just like any other CMake project:
For more detailed platform-specific instructions, see doc/platform-build.md or switch/ for Nintendo Switch.
#Usage
If your Console is on your local network, is turned on or in standby mode and does not have Discovery explicitly disabled, Chiaki should find it.Otherwise, you can add it manually.To do so, click the '+' icon in the top right, and enter your Console's IP address.
You will then need to register your Console with Chiaki. You will need two more pieces of information to do this.
#Obtaining your PSN AccountID
Starting with PS4 7.0, it is necessary to use a so-called 'AccountID' as opposed to the 'Online-ID' for registration (streaming itself did not change).This ID seems to be a unique identifier for a PSN Account and it can be obtained from the PSN after logging in using OAuth.A Python 3 script which does this is provided in scripts/psn-account-id.py.Simply run it in a terminal and follow the instructions. Once you know your ID, write it down. You will likely never have to do this process again.
#Obtaining a Registration PIN
To register a Console with a PIN, it must be put into registration mode. To do this on a PS4, simply go to:Settings -> Remote Play -> Add Device, or on a PS5: Settings -> System -> Remote Play -> Link Device.
You can now double-click your Console in Chiaki's main window to start Remote Play.
#Acknowledgements
This project has only been made possible because of the following Open Source projects:Rizin,Cutter,Frida andx64dbg.
Also thanks to delroth for analyzing the registration and wakeup protocol,grill2010 for analyzing the PSN's OAuth Login,as well as a huge thank you to FioraAeterna for giving me someextremely helpful information about FEC and error correction.
#About
Created by Florian Märkl
This program is free software: you can redistribute it and/or modifyit under the terms of the GNU Affero General Public License version 3as published by the Free Software Foundation.
![Play Play](/uploads/1/1/7/9/117929351/514994150.jpg)
This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU Affero General Public License for more details.
Zoom conference download mac. You should have received a copy of the GNU Affero General Public Licensealong with this program. If not, see https://www.gnu.org/licenses/.
Additional permission under GNU AGPL version 3 section 7
If you modify this program, or any covered work, by linking orcombining it with the OpenSSL project's OpenSSL library (or amodified version of that library), containing parts covered by theterms of the OpenSSL or SSLeay licenses, the Free Software Foundationgrants you additional permission to convey the resulting work.Corresponding Source for a non-source form of such a combinationshall include the source code for the parts of OpenSSL used as wellas that of the covered work.
#Chiaki
Disclaimer: This project is not endorsed or certified by Sony Interactive Entertainment LLC.
Chiaki is a Free and Open Source Software Client for PlayStation 4 and PlayStation 5 Remote Playfor Linux, FreeBSD, OpenBSD, Android, macOS, Windows, Nintendo Switch and potentially even more platforms.
#Project Status
As all relevant features are implemented, this project is considered to be finished and in maintenance mode only.No major updates are planned and contributions are only accepted in special cases.
#Installing
You can either download a pre-built release or build Chiaki from source.
#Downloading a Release
Builds are provided for Linux, Android, macOS, Nintendo Switch and Windows.
You can download them here.
- Linux: The provided file is an AppImage. Simply make it executable (
chmod +x <file>.AppImage
) and run it. - Android: Install from Google Play, F-Droid or download the APK from Sourcehut.
- macOS: Drag the application from the
.dmg
into your Applications folder. - Windows: Extract the
.zip
file and executechiaki.exe
. - Switch: Download the
.nro
file and copy it into theswitch/
directory on your SD card.
#Building from Source
Dependencies are CMake, Qt 5 with QtMultimedia, QtOpenGL and QtSvg, FFMPEG (libavcodec with H264 is enough), libopus, OpenSSL 1.1, SDL 2,protoc and the protobuf Python library (only used during compilation for Nanopb). Then, Chiaki builds just like any other CMake project:
For more detailed platform-specific instructions, see doc/platform-build.md or switch/ for Nintendo Switch.
#Usage
If your Console is on your local network, is turned on or in standby mode and does not have Discovery explicitly disabled, Chiaki should find it.Otherwise, you can add it manually.To do so, click the '+' icon in the top right, and enter your Console's IP address.
You will then need to register your Console with Chiaki. You will need two more pieces of information to do this.
#Obtaining your PSN AccountID
Starting with PS4 7.0, it is necessary to use a so-called 'AccountID' as opposed to the 'Online-ID' for registration (streaming itself did not change).This ID seems to be a unique identifier for a PSN Account and it can be obtained from the PSN after logging in using OAuth.A Python 3 script which does this is provided in scripts/psn-account-id.py.Simply run it in a terminal and follow the instructions. Once you know your ID, write it down. You will likely never have to do this process again.
Ps Remote Play Mac Os
#Obtaining a Registration PIN
To register a Console with a PIN, it must be put into registration mode. To do this on a PS4, simply go to:Settings -> Remote Play -> Add Device, or on a PS5: Settings -> System -> Remote Play -> Link Device.
You can now double-click your Console in Chiaki's main window to start Remote Play.
#Acknowledgements
This project has only been made possible because of the following Open Source projects:Rizin,Cutter,Frida andx64dbg.
Ps4 Remote Play Macos Catalina
Also thanks to delroth for analyzing the registration and wakeup protocol,grill2010 for analyzing the PSN's OAuth Login,as well as a huge thank you to FioraAeterna for giving me someextremely helpful information about FEC and error correction.
#About
Created by Florian Märkl
This program is free software: you can redistribute it and/or modifyit under the terms of the GNU Affero General Public License version 3as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public Licensealong with this program. If not, see https://www.gnu.org/licenses/.
Additional permission under GNU AGPL version 3 section 7
Mac Os Remote Desktop Client
If you modify this program, or any covered work, by linking orcombining it with the OpenSSL project's OpenSSL library (or amodified version of that library), containing parts covered by theterms of the OpenSSL or SSLeay licenses, the Free Software Foundationgrants you additional permission to convey the resulting work.Corresponding Source for a non-source form of such a combinationshall include the source code for the parts of OpenSSL used as wellas that of the covered work.